Ravel & Debussy

Stage 5 Stage 5 Stage 5 Stage 5 Stage 5

Last revised: 9 June 2007

And so the ultimately random musicians are back. You know Ravel already, and he’s still no different from before. Debussy (the drummer) is the annoying one thanks to his low attacks and flying projectiles, but I still suggest taking out Ravel first cause of his ground projectiles.

The moment battle begins, taunt them over or run up to them and unleash godhand on Ravel. A single unleash should be enough to dizzy him, but you can always pummel him after your unleash ends to help refill your TP a little. By now he should have about half his life left. Alternatively, if you have 2 orbs, you can line them both up and do a Home Run God on both of them at once for maximum damage.

Notice how Ravel is more enthusiastic about chasing after you. If you feel the need to separate them, you can try running away (away from Debussy) and get Ravel to run after you. Debussy doesn’t chase after you as much, so you can use the time Ravel is alone to take down his life bit by bit. Be careful though, getting too far from Ravel might provoke him to do his ground projectile attack.

There’re objects laid around the field (plant thingies); you can always use them to throw but do that only when they’re a good distance away. Again, be careful though if Ravel and Debussy perform their projectile attacks. To avoid that, you can hide behind the fountain in the center.

Against Debussy, stay close to him at all times (he is less likely to do his projectile attacks) and break as many of his guards as possible to spam Yes Man Kablaam for TP. If you get guard broken, make it a habit to back flip instead of duck to avoid his low/mid attacks.

After both are down, you can either choose to go to the next area, or fight an additional optional boss by checking Ravel’s body. This boss has no name, and he’s basically another Ravel. Since you’re dealing with him one on one, he should be easy so long you stay close to him at all times.