Mad Midget Five
Last revised: 9 March 2007
Say hello to God Hand’s viewtiful power midget rangers. These midgets won’t stop reminding you that they’re midgets when you realize most of your punches don’t hit them. Thankfully, there are a few things you can abuse to your advantage.
Thanks to their inability to recover in mid-air, these midgets are highly vulnerable against roundhouse-cancels (or any move that sweeps them off ground). So long you don’t get interrupted by any of them (or if you have godhand unleashed), you can roundhouse-cancel them all to death. Just pray that they’ll enter your range so that every kick will hit as many as possible, although typically you’ll only hit 3 of them at once. Typhoon Kick will also prove to be useful.
Also, all midgets are launchable regardless of their enemy level. You can do face kicks/tackles (dash + [] or /\), launch techniques or even throw objects at them and they'll fly.
Now that you know how to attack, you gotta know how to defend. These midgets do body slams a lot and they often come at you together. Back flip to avoid their body slams. They also do little arm swings that dizzy you when hit so do everything you can to back out of the way. (I know it’s hard to keep track of all 5 of them)
When you see them line up in a straight row, it means they’re preparing to shoot their laser beams. Depending on where you stand and what direction you’re facing, you might have to dash past the room or side dodge nonstop and pray you don’t get it. >_>” In any case, after they perform their laser beams they’ll always leave you 2 seconds of opening/vulnerability. Another one of their attacks is a collaboration attack where two of them will roll around like a wheel. Either run or side dodge all the way.